Learning
Learn from a working studio.
Tutorials, courses and workflow guides. Real pipelines, not toy projects. New content dropping soon.
Tutorials & Courses
Blender Workflow Masterclass
Full production pipeline from concept to final render. Hard surface, shading and lighting.
AI in 3D Production
Integrate Stable Diffusion and ComfyUI into your 3D workflow. Concept to texture to final.
VFX for Advertising
Motion graphics and compositing techniques used in real ad productions. Nuke + Blender.
Character Animation Foundations
Rigging, weight painting and keyframe animation. From T-pose to polished shot.
Procedural Materials in Blender
Node-based shading from scratch. Build reusable material libraries for any project.
Houdini FX for Artists
Simulations, destruction and procedural geometry — bridging Houdini into your pipeline.
Unity for 3D Artists
Bring your Blender assets into Unity. Lighting, LODs, materials and scene setup.
Pixel Art Foundations
From sketch to animated sprite. Aseprite workflow, color theory and export for engines.
Godot for Beginners
Build your first 2D game end to end. GDScript, scenes, physics and export.
Game Design Principles
Core loops, player psychology and level design theory. Applied with real examples.
2D Animation for Games
Frame-by-frame and skeletal animation techniques optimized for real-time engines.
Unreal Engine for Artists
Lumen, Nanite and the Unreal material editor. Import Blender assets and build scenes.
Blog
How we set up our Blender pipeline for advertising
The exact folder structure, naming conventions and render settings we use at the studio.
Coming soonAI won't replace you — but artists using AI will
Honest take on where generative AI fits (and doesn't) in a working production pipeline.
Coming soonBuilding a game-ready asset from scratch
Full walkthrough: concept → high poly → bake → Unity setup. No shortcuts, real workflow.
Coming soonPixel art at scale: lessons from indie studios
How small teams maintain consistency across hundreds of sprites without losing their minds.
Coming soon