Polax.cg

Learning

Learn from a working studio.

Tutorials, courses and workflow guides. Real pipelines, not toy projects. New content dropping soon.

Tutorials & Courses

3D

Blender Workflow Masterclass

Full production pipeline from concept to final render. Hard surface, shading and lighting.

Coming soon
AI

AI in 3D Production

Integrate Stable Diffusion and ComfyUI into your 3D workflow. Concept to texture to final.

Coming soon
VFX

VFX for Advertising

Motion graphics and compositing techniques used in real ad productions. Nuke + Blender.

Coming soon
Animation

Character Animation Foundations

Rigging, weight painting and keyframe animation. From T-pose to polished shot.

Coming soon
3D

Procedural Materials in Blender

Node-based shading from scratch. Build reusable material libraries for any project.

Coming soon
VFX

Houdini FX for Artists

Simulations, destruction and procedural geometry — bridging Houdini into your pipeline.

Coming soon
Game Dev

Unity for 3D Artists

Bring your Blender assets into Unity. Lighting, LODs, materials and scene setup.

Coming soon
2D Art

Pixel Art Foundations

From sketch to animated sprite. Aseprite workflow, color theory and export for engines.

Coming soon
Game Dev

Godot for Beginners

Build your first 2D game end to end. GDScript, scenes, physics and export.

Coming soon
Game Dev

Game Design Principles

Core loops, player psychology and level design theory. Applied with real examples.

Coming soon
2D Art

2D Animation for Games

Frame-by-frame and skeletal animation techniques optimized for real-time engines.

Coming soon
Game Dev

Unreal Engine for Artists

Lumen, Nanite and the Unreal material editor. Import Blender assets and build scenes.

Coming soon

Blog

3D

How we set up our Blender pipeline for advertising

The exact folder structure, naming conventions and render settings we use at the studio.

Coming soon
AI

AI won't replace you — but artists using AI will

Honest take on where generative AI fits (and doesn't) in a working production pipeline.

Coming soon
Game Dev

Building a game-ready asset from scratch

Full walkthrough: concept → high poly → bake → Unity setup. No shortcuts, real workflow.

Coming soon
2D Art

Pixel art at scale: lessons from indie studios

How small teams maintain consistency across hundreds of sprites without losing their minds.

Coming soon